Dr Pearce
Some of the images were from my teacher, Dr Pearce.
- Value with Direction and Magnitude
Vector Diagrams
- Vectors can be represented in a diagram
- Arrows are used to represent vector quantities
- Must be some vector on each side
- Must be resolved
Adding Vectors
For 2 Vectors A and B
We can use the triangle method:
and use the Cosine Rule to find the magnitude of side c:
and the Sine rule to find the angle it makes from the x axis. They’ll usually give you another angle, to add to this value, as this is not connected to the x or y axis.
where the capital letter is the angle opposite the lower-case letter
- E.g., angle A is opposite side a. This also works for the reciprocals of this equation.
We can also use the parallelogram method, and use the methods described above
There’s also adding Vector Components, but I’ll cover that later
Vectors in Euclidean Geometry
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Line segments are geometrical objects
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is the magnitude
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is a vector
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is a line segment
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ABCD is a parallelogram
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and are different line segments because, on the cartesian plane, their coordinates are different
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and are the same vector, as they have the same magnitude and direction
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Vectors don’t have a fixed location!
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Think of vectors as properties of (directed) line segments
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Addition of vectors in geometry:
Abstract Vectors
- Vectors can be represented abstractly as mathematical objects which obey certain rules
- They can be notated as lowercase letters in bold
- a
- Or underlined
Mathematical Rules for Abstract Vectors
Equality
- 2 vectors are equal if and only if their magnitudes are equal and their directions are equal
- Same magnitude, same direction are “like” vectors
- Same magnitude, different directions are “unlike” vectors
- Same direction, different magnitude are “like” vectors
- 2 vectors that are parallel, but in opposite directions, are “unlike” vectors
The Negative of a Vector
- For a vector a, the vector -a has the same magnitude but an opposiute direction
Scalar Multiplication
- Given a vector ,
- For a vector a, and positive scalar (i.e., a positive real number), the vector ka is the vector with the same direction as a and magnitude k|a|
- For a negative ,
Subtracting Vectors
- Think of
The Zero Vector
- The zero vector has magnitude 0 and an undefined direction
Vectors in Component Form
- Any 2D vector can be resolved into a sum of horizontal and verticale components, written as where i and j are unit vectors
- Vectors in component form can be added by adding their components and simplifying
- A vector v can be written in component form as
- Given a vector :
- -
- Your calculator will evaluate this with an angle between and
- This may not match the quadrant of the vector! If not, add
- If the vector is in the 4th quadrant, your calculator will give a negative angle. Add to get the equivalent positive angle
Unit Vectors
- Vector that is the same as another with a magnitude of 1
Vector Equations
- Vector questions can involve setting up equations and solving them
- Remember, 2 vectors are only equal if their magnitude and direction are equal
- Equivalently, 2 vectors in component form are equal if and only if their components are equal
- if and only if and
- This means that solving equations with vectors in component form usually incolve equating components
Position Vectors
- Vector used to represent the position of a point relative to the origin (in the Cartesian plane when working in a 2D space)
Multiplication of Vectors
- There are various different ways you could define the product of 2 vectors
- The scalar/dot product of 2 vectors *a and b is
- is the angle between vectors arranged tail to tail or nose to nose
- if and only if
Scalar Projections
Vector Projections
Geometric Proofs using Vectors
- Facts of vector algebra you can use:
- a = b if and only if a and b have the same magnitude and direction
- -a has the same magnitude as a but the opposite direction
- For a scalar , has magnitude and the same direction as a
- If , then if , a and b are like parallel vectors; otherwise, if , a and b are unlike vectors
- Vectors can be added with a triangle of vectors
- If is a scalar, then
- if and only if
Relative Vectors
- For this, we use the concept of position vectors
- The position of Vector A relative to Vector B =
- The velocity of Vector A relative to Vector B =